Photography
Am a 3D Artist with a passion for videogames since i was a child. Some years ago i decided to quit web design to seek a seat on the videogame industry, and here i am, trying to learn from every project something different
Sculpts for 3d print, for collectors and 3d work for vfx and all kind of projects.
Mainly making assets for Diablo IV which was a great, since the 3d process was total until finished product. Hardsurface, and organic work overall.
Started as a 3d Artist and promoted as Lead artist later.
Wide range of mobile and pc titles as the company was an outsource company bringing quality models to AA and AAA titles from knowns IPs. From concept to final models to seek for better pipelines, as a supervisor look for the best quality according to client criteria.
3d sculpt and modeling, animation, rig and texture work for vfx projects and realtime production. Vehicles and props design and hardsurface work for a good portion of the time.
3d character artist, sculpt and modeling
organic and hard surface
Texturing
mid level rigger
Main tools
Maya
3ds Max
Substance Designer
Zbrush
Unreal Engine (experience in blueprints mid level)
Mari
Photography
Painting
Literature