With more than three decades immersed in gaming, technology, and entertainment, I've played a significant role in advances in the industry. Throughout my career, I've led the development of numerous commercial and end-user tools, alongside creating over 50 titles featuring renowned IPs. Since the early '90s, my passion for real-time 3D has been instrumental in several breakthroughs in interactive entertainment. Together with collaborators, I've co-authored several patents for ground-breaking 3D engines and innovative tools for real time 3D. Notably, in 2001, I spearheaded the development of the first Java global standard for 3D on mobile phones. In 2014, my fascination with AI was sparked when I received China's Innovation and Entrepreneur award for pioneering work in Generative 3D with Haier. This recognition marked a pivotal moment, propelling me deeper into the realm of artificial intelligence. Most recently, I lead the K Squad at Kongregate, where our focus is on rapid prototyping and market testing of cutting-edge concepts. Among our recent endeavours is the creation of "Kongregate's AI Adventure Creator," an innovative tool empowering end-users to craft their own games utilizing the latest advancements in AI technology. My unwavering commitment to innovation, particularly in tools and AI, and my track record of delivering ground-breaking solutions with the minimum of resources, continue to propel me forward in pushing the boundaries of what's achievable in gaming and technology.
End User AI Tools: Created the innovative AI-driven Adventure Game Creator that empowers users of all skill levels to craft immersive 80s-style games through a web-based editor. By integrating cutting-edge AI tools, this platform transformed game creation, enabling anyone, including non-developers, to design and publish adventure games in just hours on the Kongregate platform.
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Advanced AI Tools for Game Development: Designed several in-house tools to guide developers through their game creation experience, leveraging AI to simplify complex processes and lower the barriers to game development.
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Innovative Word Puzzle Game with AI Integration: Leveraged my knowledge of all areas of game development to solo create Catnip Word Wishes, a unique word game where AI-generated images transform based on player input. This innovative blend of creativity, problem-solving, and AI technology reinvigorated the classic puzzle format, offering a fresh and engaging gaming experience.
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Mobile Pioneer: Led the creative team that pioneered the first 3D technology on ARM's mobile chipset, which powered 98% of mobile phones at the time. Collaborated with ARM, Vodafone, and Nokia to develop this into the JSR 184 standard for mobile gaming, setting a new benchmark in mobile 3D graphics.
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Global Leader: As Global Creative Director at Superscape, I led game development teams across England, France, Spain, Russia, and America while also working closely with the 50-strong UK development team. Oversaw the creation of innovative technologies, editors, and games, including the LEGO Creator series, driving forward creative and technological advancements in games and productivity tools.
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VR Pioneer: One of five key developers of the Superscape engine and creation platform, which became the industry standard for VR development in the early 90s. Marketed as the Virtual Reality Toolkit (VRT) under Dimension International, this groundbreaking platform—akin to today's Unity—empowered creators to build immersive VR experiences, laying the foundation for future innovations in virtual reality.
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Game Veteran: Began my career at Incentive Software, the creators of the Freescape rendering engine, which is recognized as one of the first proprietary 3D engines used in multiple video games. This foundational experience laid the groundwork for my lifelong passion and contributions to technology in the gaming industry.
Rapid Prototyping