With over 21 years in the video game industry and 7+ years as a Senior Producer, I bring extensive experience managing all game production phases, from pre-production to live release. My background spans over a decade in console game development, first as an artist to Lead Level Designer on popular titles like Snoopy’s Grand Adventure, SpongeBob Hero Pants, among others.
Having worked across nearly every major discipline in game development from art and design to production. I bring a uniquely comprehensive perspective that strengthens my effectiveness as a producer. This holistic understanding of each phase and department enables me to anticipate challenges, bridge gaps between teams, and ensure cohesive, high-quality game experiences are delivered on time and to the highest standards.
Years as a Game Producer
Years as a Lead/Level Designer
Years as a 3D/2D Artist
Tetris mobile game
Echoes of Empire video game
Bitverse - Runner video game - Kongregate
Cobra Kai: Card Fighter - Boss Team Games (Sony) - Video game based on the Netflix series of Cobra Kai
Producer & LiveOps Producer
Operate Now Hospital - Spil Games
LiveOps Producer
Main responsibilities:
List of Games:
Snoopy’s Grand Adventure (Nintendo 3DS, PlayStation 4, Wii U, Xbox 360, Xbox One)
Spongebob Hero Pants (Xbox 360, PlayStation Vita, Nintendo 3DS)
Crash Course 2 Live Team (Xbox Live Arcade)
Crash Course 2 (Xbox Live Arcade)
Ice Age: Continental Drift: Arctic Games (Nintendo DS, Nintendo Wii, PlayStation 3, Windows, Xbox 360)
Wipeout 2 (PlayStation 3, Wii, Xbox 360, Nintendo 3DS)
Wipeout in the Zone (Xbox 360)
Ghostbusters: Sanctum of Slime (Microsoft Windows, PlayStation 3, Xbox 360)
Revenge of the Wounded Dragons (PS3)
Assault Heroes 2 (Xbox 360)
3D Ultra Minigolf Adventures (Microsoft Windows, Xbox 360)
Assault Heroes (Microsoft Windows, PlayStation 3, Xbox 360)