Summary
Overview
Skills
Work History
Certification
Education
Work Preference
Generic
Maca Francia

Maca Francia

Game Producer
Santiago,RM

Summary

With over 21 years in the video game industry and 7+ years as a Senior Producer, I bring extensive experience managing all game production phases, from pre-production to live release. My background spans over a decade in console game development, first as an artist to Lead Level Designer on popular titles like Snoopy’s Grand Adventure, SpongeBob Hero Pants, among others.
Having worked across nearly every major discipline in game development from art and design to production. I bring a uniquely comprehensive perspective that strengthens my effectiveness as a producer. This holistic understanding of each phase and department enables me to anticipate challenges, bridge gaps between teams, and ensure cohesive, high-quality game experiences are delivered on time and to the highest standards.

Overview

21
21
years of professional experience
7
7

Years as a Game Producer

11
11

Years as a Lead/Level Designer

3
3

Years as a 3D/2D Artist

Skills

  • One of my core strengths is my track record of delivering projects on time, without compromising on quality My extensive experience enables me to maximize team potential, producing top-quality games while adhering to constraints and deadlines
  • I have a proven track record of implementing and adapting production processes that enhance team visibility and foster cross-disciplinary collaboration
  • Mastered Roadmap and Milestones plans definition and execution

Work History

Senior Game Producer - Tetris

PlayStudios
Santiago, Region Metropolitana
02.2024 - 11.2024

Tetris mobile game

  • Led the Feature Development team, overseeing every stage from specs creation through implementation and final release
  • Established the roadmap process and collaborated with the team to create the quarterly roadmap.
  • Championed the on-time delivery of the game's UI/Art revamp, overcoming the challenge of managing a team across multiple time zones.
  • Drove process improvements across all teams.

Senior Game Producer

Hit Factor
San Diego, CA
09.2022 - 11.2023

Echoes of Empire video game

  • I established a feature development pipeline that enhanced team visibility, streamlined workflows, and ensured on-time deliverables.
  • Led the reorganization and cleanup of Jira backlog and epics, which greatly enhanced the team's ability to prioritize and manage tasks
  • Defined Roadmap and Milestone plans
  • Proactively identified and implemented process improvements

Producer

Gamaga (Kongregate Studio)
Santiago, Región Metropolitana de Santiago
07.2017 - 10.2022

Bitverse - Runner video game - Kongregate

  • Evaluated the project from its earlier stages, and defined the budget, scope, and Milestone plan. Led the pre-production and production cycle and coordinated with the Leads from the other Bitverse games to incorporate the NFT avatars across all games.
  • Led the pre-production and production cycle and coordinated with the Leads from the other Bitverse games to incorporate the NFT avatars across all games

Cobra Kai: Card Fighter - Boss Team Games (Sony) - Video game based on the Netflix series of Cobra Kai

Producer & LiveOps Producer

  • Worked closely with an external Publisher and Sony as the IP holder, to review the games stages and milestones approvals, coordinating and submitting all art assets and texts of the game for showrunner's revisions
  • Led all the production stages of the game from the pre-production, production, and live releases
  • Prioritizing feedback, making sure the milestones were delivered on time and within budget
  • Coordinate with external companies for Localization and QA testing

Operate Now Hospital - Spil Games

LiveOps Producer

  • Led an interdisciplinary team in the production of F2P game Operate Now Hospital, with more than 40 million downloads making sure that every release is successful
  • Planned and executed the project effectively, coordinating with the internal team and publisher, prioritizing tasks, and ensuring on-time, high-quality deliveries.

Lead Level Designer

Behaviour Interactive
Santiago, Región Metropolitana de Santiago
07.2015 - 03.2017

Main responsibilities:

  • Streamlined iterative design processes by utilizing rapid prototyping techniques during the early stages of development.
  • Designed and edited levels to ensure an optimal difficulty curve and engaging player experience.
  • Responsible for planning and managing timelines for the Level Design team.

Level Designer

Behaviour Interactive
Santiago, Región Metropolitana de Santiago
05.2006 - 07.2015

List of Games:

Snoopy’s Grand Adventure (Nintendo 3DS, PlayStation 4, Wii U, Xbox 360, Xbox One)
Spongebob Hero Pants (Xbox 360, PlayStation Vita, Nintendo 3DS)
Crash Course 2 Live Team (Xbox Live Arcade)
Crash Course 2 (Xbox Live Arcade)
Ice Age: Continental Drift: Arctic Games (Nintendo DS, Nintendo Wii, PlayStation 3, Windows, Xbox 360)
Wipeout 2 (PlayStation 3, Wii, Xbox 360, Nintendo 3DS)
Wipeout in the Zone (Xbox 360)
Ghostbusters: Sanctum of Slime (Microsoft Windows, PlayStation 3, Xbox 360)
Revenge of the Wounded Dragons (PS3)
Assault Heroes 2 (Xbox 360)
3D Ultra Minigolf Adventures (Microsoft Windows, Xbox 360)
Assault Heroes (Microsoft Windows, PlayStation 3, Xbox 360)

2D Artist, 3D Artist

RTZ Interactive
Barcelona , Spain
07.2002 - 12.2005
  • Produced high-quality 3D artwork for first-generation mobile games
  • Created high-quality artwork for VR projects of Spanish monuments, including the Sagrada Familia.

Certification

  • Universidad Adolfo Ibañez, Santiago — Project Management - 2020 - 2021
  • Universitat Pompeu Fabra, Barcelona — Master in Animation 2001
  • Universidad del Pacífico, Santiago — Graphic Designer 1995 - 1999
  • Scrum Master Certified — Certiprof
  • Learn Advance C# Scripting in Unity— ude.my/UC-CP4L1AHL
  • Intro to C# programming and scripting for games— ude.my/UC-SRLION0M

Education

Postgraduate Diploma - Project Managment

Universidad Adolfo Ibañez
Santiago
01.2020 - 01.2021

Postgraduate Diploma - Animation

Universitat Pompeu Fabra
Barcelona
03.2001 - 12.2001

University Degree - Graphic Designer

Universidad Del Pacifico
Santiago
07.1995 - 12.1999

Work Preference

Work Type

Full TimeContract Work

Work Location

Remote
Maca FranciaGame Producer